Publications

が投稿

Journal Paper

  1. Shunji Kiuchi, Naoya Koizumi. Simulating the appearance of mid-air imaging with micro-mirror array plates. Computers & Graphics, Vol. 96, pp. 14--23, 2021.
    https://doi.org/10.1016/j.cag.2021.02.007
  2. Kei Tsuchiya, Naoya Koizumi. Aerial Imaging by Retro-Reflection for Mid-Air Image Display and Camera Viewpoint Transfer. IEEE Access, Vol. 9, pp. 25110--25117, doi: 10.1109/ACCESS.2021.3057056.(2021)
    https://ieeexplore.ieee.org/document/9347425
  3. Naoya Koizumi, Sano Ayaka. Optical System to Display Mid-Air Images on a Glossy Plane and Remove Ground Images. Optics Express, Vol. 28, Issue 18, pp. 26750--26763, 2020
    https://doi.org/10.1364/OE.400104
  4. Yui Osato, Naoya Koizumi. Compact optical system displaying mid-air images movable in depth by rotating light source and mirror. Computers & Graphics, Volume 91, pp. 290-300, 2020.
    https://doi.org/10.1016/j.cag.2020.08.006
  5. Naoya Koizumi, Koki Yuzurihara. High-Luminance Mid-Air Image Display for Outdoor Viewing by Focusing Sunlight. Applied Sciences, Volume 10, Issue 17, 5834, 2020.
    https://doi.org/10.3390/app10175834
    https://www.mdpi.com/2076-3417/10/17/5834
  6. Naoya Koizumi, Yudai Niwa, Hajime Kajita, Takeshi Naemura. Optical design for transfer of camera viewpoint using retrotransmissive optical system. Optical Review, Volume 27, Issue 1, pp. 126–135, 2020.(https://doi.org/10.1007/s10043-019-00575-7, PDF)
  7. JAPANESE | Ayaka Sano, Naoya Koizumi. Deco-Wall: Mid-air imaging technique for architecture in public space. TRANSACTION on VRSJ, Vol. 24, No.1, pp.113-123, 2019. https://doi.org/10.18974/tvrsj.24.1_113 (Jstage)
  8. JAPANESE | Yu Matsuura, Naoya Koizumi. Scoopirit: Interaction with Mid-air Images on Water Surface. IPSJ Journal, Vol. 60, No2, pp. 318-327.2019. (IPSJ, PDF)
  9. JAPANESE | Hajime Kajita, Naoya Koizumi, Takeshi Naemura. SkyAnchor: No Latency Anchoring of Mid-air Images onto Physical Objects. TVRSJ, Vol. 22, No. 3, pp. 413-420, 2017. http://doi.org/10.18974/tvrsj.22.3_413 (Jstage)
  10. JAPANESE | Masaki Chotoku, Naoya Koizumi, Takeshi Naemura. Automatic Scene Selection of First-person Video for Recalling and Sharing Museum Experiences. , Vol. 57, No. 12, pp.2516-2525, 2016.(IPSJ Journal, pdf)
  11. JAPANESE | Hajime Kajita, Hiroki Yamamoto, Naoya Koizumi, Takeshi Naemura. Opaque Mid-air Images Using Dynamic Mask for Occlusion Expression. IEICE TRANSACTIONS on Information and Systems D, Vol.J99-D, No.11, pp.1102-1111, 2016. (IEICE, pdf)
  12. JAPANESE | Hiroki Yamamoto, Hajime Kajita, Naoya Koizumi, Takeshi Naemura. EnchanTable: Displaying a Vertically Standing Mid-air Image on a Table Surface using Reflection. TRANSACTIONS on VRSJ, Vol.21, No. 3, pp.401-410, 2016 (Jstage)
  13. JAPANESE | Naoya Koizumi, Yuki Hashimoto, Takeshi Naemura. A design method of Urushi surface by UV projection for digital fabrication, The Transactions of Human Interface Society, Vol. 18, No. 1, pp.27 - 34, 2016 (HIS, pdf)
  14. Hanyuool Kim, Hiroki Yamamoto, Naoya Koizumi, Satoshi Maekawa, Takeshi Naemura. HoVerTable: Combining Dual-sided Vertical Mid-air Images with a Horizontal Tabletop Display. The Transactions of Human Interface Society, Vol.17, No.3, pp.275 - 286, 2015 (pdf, HIS)
  15. JAPANESE | Takahiro Tsujii, Naoya Koizumi, Takeshi Naemura. Inkantatory Paper : Color-forming Paper Interface Based on Temperature Control Using Silver Conductive Ink. TRANSACTIONS on VRSJ, Vol. 20, No. 2. pp.107- 113 (2015.6) (Jstage, pdf)
  16. JAPANESE | Kaori Ito, Naoya Koizumi, Takeshi Naemura. CoPlet : Museum Tour Support System Based on Impression Sharing and Experience Archiving. TRANSACTIONS on VRSJ, Vol. 20, No. 2. pp.133-142 (2015.6)(Jstage, pdf)
  17. JAPANESE | Yuki Hashimoto, Naoya Koizumi. Basic Study of Development Method for Japan-based Electronic Circuit. Transactions of the Society of Instrument and Control Engineers, Vol. 51, No. 1, pp. 64-71. 2015.1. (pdf, sice)
  18. JAPANESE | Kohei Nishimura, Naoya Koizumi, Tomoko Hashida, Takeshi Naemura. Multiple Color Representation on Projection Based Color-forming Display. TRANSACTIONS on VRSJ, Vol. 19, No. 3, pp.377-385, 2014.(Jstage, pdf
  19. JAPANESE | Naoya Koizumi, Hidenori Tanaka, Yuji Uema, Masahiko Inami. Chewing JOCKEY : Designing user interface to augment food texture with sound AR system, TRANSACTIONS on VRSJ,Vol.18 No.2, pp.141-150, 2013.(Jstage, pdf)【Award】
  20. JAPANESE | Naoya Koizumi, Takuji Tokiwa, Maki Sugimoto, Masahiko Inami. Optical Camouflage 2.0 : The design method of transparent coat with self-image. TRANSACTIONS on VRSJ, Vol.16, No.2, pp149-152, 2011.(Jstage, pdf)
  21. Naoya KOIZUMI, Kentaro Yasu, Angela Liu, Maki Sugimoto, Masahiko Inami, Animated paper: A toolkit for building moving toys, Computers in Entertainment (CIE), ACM , Volume 8, Issue 2, 2010. (PDF, ACM)
  22. JAPANESE | Naoya Koizumi, Noriyoshi Shimizu, Maki Sugimoto, Nii Hideaki, Masahiko Inami. Development of Hand Puppet type Robotic User Interface. TRANSACTIONS on VRSJ, Vol.11, No.2, pp.265-274, 2006,(Jstage, pdf)
  23. JAPANESE | Noriyoshi Shimizu, Naoya Koizumi, Maki Sugimoto, Hideaki Nii, Dairoku Sekiguchi, Masahiko Inami. Teddy bear-like Robotic User Interface. Journal of Japan Society for Fuzzy Theory and Intelligent Informatics, Vol.17, No.2, pp.212-221, 2005.(pdf , cinii)
  24. Noriyoshi SHIMIZU, Naoya KOIZUMI, Maki SUGIMOTO, Hideaki NII, Dairoku SEKIGUCHI, Masahiko INAMI, A Teddy-Bear-Based Robotic User Interface, Computers in Entertainment (CIE), ACM, Vol.4, No.3, July 2006(CiE)

Conference Paper

  1. Kei Tsuchiya and Naoya Koizumi. An Optical Design for Avatar-User Co-axial Viewpoint Telepresence. In Proceedings of 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp.108-116 IEEE, 2020. DOI 10.1109/VR46266.2020.00-75. (PDF)
  2. Ayaka Sano and Naoya Koizumi. 2019. Portable Mid-air Imaging Optical System on Glossy Surface. In 25th ACM Symposium on Virtual Reality Software and Technology (VRST \'19),. ACM, New York, NY, USA, Article 27, 5 pages. DOI: https://doi.org/10.1145/3359996.3364255 (PDF)【Best Short Paper - Runner Up】
  3. Yu Matsuura and Naoya Koizumi. 2018. Scoopirit: A Method of Scooping Mid-Air Images on Water Surface. In Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces (ISS \'18). ACM, New York, NY, USA, 227-235. DOI: https://doi.org/10.1145/3279778.3279796 (ISS2018)(PDF)
  4. Ayaka Sano, Naoya Koizumi. Mid-air image technique for architecture in public space. In IS&T International Symposium on Electronic Imaging 2018, Stereoscopic Displays and Applications XXⅨ, pp. 111-1-111-9(9), 2018. (EI2018)(PDF)(IS&T)
  5. Kohei Ikeda, Naoya KOIZUMI, Takeshi Naemura. FunCushion: Fabricating Functional Cushion Interfaces with Fluorescent-pattern Displays. In Proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, pp.470-487, 2017. (ACE2017) (PDF)(Springer).
  6. Naoya Koizumi. 2017. Sunny Day Display: Mid-air Image Formed by Solar Light. In Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces (ISS \'17). ACM, New York, NY, USA, 126-131. DOI: https://doi.org/10.1145/3132272.3134137 (PDF)
  7. Hajime Kajita, Naoya Koizumi, and Takeshi Naemura. 2016. SkyAnchor: Optical Design for Anchoring Mid-air Images onto Physical Objects. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (UIST \'16). ACM, New York, NY, USA, 415-423. DOI: http://dx.doi.org/10.1145/2984511.2984589
  8. Naoya Koizumi, Yuki Hashimoto, and Takeshi Naemura. 2014. A design method to surface of Japanese lacquer by UV projection for diy fabrication. In Proceedings of the 11th Conference on Advances in Computer Entertainment Technology (ACE \'14). ACM, New York, NY, USA, , Article 21 , 5 pages. DOI=http://dx.doi.org/10.1145/2663806.2663827 (PDF)
  9. Naoya Koizumi, Maki Sugimoto, Naohisa Nagaya, Masahiko Inami, and Masahiro Furukawa. 2012. Stop motion goggle: augmented visual perception by subtraction method using high speed liquid crystal. In Proceedings of the 3rd Augmented Human International Conference (AH \'12). ACM, New York, NY, USA, , Article 14 , 7 pages. DOI=http://dx.doi.org/10.1145/2160125.2160139
  10. Naoya Koizumi, Hidekazu Tanaka, Yuji Uema, and Masahiko Inami. 2011. Chewing jockey: augmented food texture by using sound based on the cross-modal effect. In Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (ACE \'11). ACM, New York, NY, USA, , Article 21 , 4 pages. DOI=http://dx.doi.org/10.1145/2071423.2071449, November 10, 2011
  11. Naoya Koizumi, Kentaro Yasu, Angela Liu, Maki Sugimoto, Masahiko Inami, Animated Paper: A Moving Prototyping Toys, ACE2010(7th International Conference on Advances in Computer Entertainment Technology, Taiwan, Novermber 17-19, 2010
  12. Toshinari Nakamura, Noriyoshi Shimizu, Naoya Koizumi, Maki Sugimoto, Hideaki Nii, Dairoku Sekiguchi, Masahiko Inami, RUI for Home Appliances, Proceedings CD-ROM of Symposium on Virtual and Augmented Reality 2007, May.2007. ( PDF )
  13. Noriyoshi SHIMIZU, Naoya KOIZUMI, Maki SUGIMOTO, Hideaki NII, Dairoku SEKIGUCHI, Masahiko INAMI,Teddy-bear based Robotic User Interface, Proceedings of ACM SIGCHI International Conference on Advances in Computer Entertainment Technology ACE 2005, pp.75-82, Jun. 2005 【Excellent Paper Commendations】

Demonstration

  1. Ayami Hoshi, Shunji Kiuchi, and Naoya Koizumi. 2021. PicPop: A pop-up picture book comprising mid-air images. Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, Article 177, 1–4. DOI:https://doi.org/10.1145/3411763.3451539 (PDF)
  2. Kei Tsuchiya and Naoya Koizumi. 2019. Levitar: Real Space Interaction through Mid-Air CG Avatar. In SIGGRAPH Asia 2019 Emerging Technologies (SA \'19). ACM, New York, NY, USA, 25-26. DOI: https://doi.org/10.1145/3355049.3360539 (PDF)
  3. Ayaka Sano and Naoya Koizumi. 2019. PortOn: Portable mid-air imaging optical system on glossy materials. In SIGGRAPH Asia 2019 Emerging Technologies (SA \'19). ACM, New York, NY, USA, 38-39. DOI: https://doi.org/10.1145/3355049.3360527 (PDF)
  4. Yu Matsuura and Naoya Koizumi. 2018. Fairlift: interaction with mid-air images on water surface. In ACM SIGGRAPH 2018 Emerging Technologies (SIGGRAPH \'18). ACM, New York, NY, USA, Article 6, 2 pages.(pdf)
  5. Yui Osato and Naoya Koizumi. 2018. Charrot: Pseudo-haptics with Mid-air CG Character and Small Robot. In VRIC\'18 Proceedings of the Virtual Reality International Conference - Laval Virtual. ACM, Laval, France, Article 18, 5pages. DOI: https://doi.org/10.1145/3234253.3234307(pdf)
  6. Hajime Kajita, Naoya Koizumi, and Takeshi Naemura. 2016. Skyanchor: no latency anchoring of mid-air images onto real objects. In SIGGRAPH ASIA 2016 Emerging Technologies (SA \'16). ACM, New York, NY, USA, , Article 12 , 2 pages. DOI: https://doi.org/10.1145/2988240.2988248pdf
  7. Naoya Koizumi and Takeshi Naemura. 2016. Passive Mid-air Display. In Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology (ACE2016). ACM, New York, NY, USA, , Article 39 , 6 pages. DOI: https://doi.org/10.1145/3001773.3001812. 【Best Showcase Award】pdf
  8. Hajime Katsumoto, Hajime Kajita, Naoya Koizumi, and Takeshi Naemura. 2016. HoVerTable PONG: Playing Face-to-face Game on Horizontal Tabletop with Moving Vertical Mid-air Image. In Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology (ACE2016). ACM, New York, NY, USA, Article 50, 6 pages. DOI: https://doi.org/10.1145/3001773.3001820 ( pdf )
  9. Hiroki Yamamoto, Hajime Kajita, Naoya Koizumi, and Takeshi Naemura. 2015. EnchanTable: Displaying a Vertically Standing Mid-air Image on a Table Surface using Reflection. In Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces (ITS \'15). ACM, New York, NY, USA, 397-400. DOI=http://dx.doi.org/10.1145/2817721.2823476 ( pdf )【Best Demo Award】
  10. Takahiro Tsujii, Naoya Koizumi, and Takeshi Naemura. 2014. Inkantatory paper: dynamically color-changing prints with multiple functional inks. In Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology (UIST\'14 Adjunct). ACM, New York, NY, USA, 39-40. DOI=http://dx.doi.org/10.1145/2658779.2659103 ( pdf )
  11. Daniel Saakes, Masahiko Inami, Takeo Igarashi, Naoya Koizumi, and Ramesh Raskar. 2012. Shader printer. In ACM SIGGRAPH 2012 Emerging Technologies (SIGGRAPH \'12). ACM, New York, NY, USA, , Article 18 , 1 pages. DOI=http://dx.doi.org/10.1145/2343456.2343474 ( pdf )
  12. Hidekazu Tanaka, Naoya Koizumi, Yuji Uema, and Masahiko Inami. 2011. Chewing jockey: augmented food texture by using sound based on the cross-modal effect. In SIGGRAPH Asia 2011 Emerging Technologies (SA \'11). ACM, New York, NY, USA, , Article 18 , 1 pages. DOI=http://dx.doi.org/10.1145/2073370.207338 ( pdf )
  13. Daniel Saakes, Kevin Chiu, Tyler Hutchison, Biyeun M. Buczyk, Naoya Koizumi, Masahiko Inami, and Ramesh Raskar. 2010. Slow display. In ACM SIGGRAPH 2010 Emerging Technologies(SIGGRAPH \'10). ACM, New York, NY, USA, , Article 22 , 1 pages. DOI=http://dx.doi.org/10.1145/1836821.1836843
  14. Naoya Koizumi, Kentaro Yasu, Angela Liu, Maki Sugimoto, and Masahiko Inami. 2010. Animated paper: a moving prototyping platform. In Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology (UIST \'10). ACM, New York, NY, USA, 389-390. DOI=10.1145/1866218.1866234 http://doi.acm.org/10.1145/1866218.1866234
  15. Noriyoshi Shimizu, Naoya Koizumi, Maki Sugimoto, Hideaki Nii, Dairoku Sekiguchi, and Masahiko Inami. 2005. Teddy-bear based robotic user interface for interactive entertainment. In Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology (ACE \'05). ACM, New York, NY, USA, 389-390. DOI=http://dx.doi.org/10.1145/1178477.1178564 (Jun. 2005)

Poster

  1. Yutaro Yano, Ayami Hoshi, and Naoya Koizumi. 2021. Can Shadows Create a Sense of Depth to Mid-air Image? In SIGGRAPH Asia 2021 Posters (SA '21 Posters). Association for Computing Machinery, New York, NY, USA, Article 40, 1–2. DOI:https://doi.org/10.1145/3476124.3488625 (PDF)
  2. Shunji Kiuchi and Naoya Koizumi. Micro-mirror array-plates simulation using ray tracing for mid-air imaging. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 769-770, doi: 10.1109/VRW50115.2020.00235, 2020. (PDF)
  3. Yui Osato and Naoya Koizumi. 2019. Optical system that forms a mid-air image moving at high speed in the depth direction. IEEEVR2019. http://ieeevr.org/2019/program/posters.html(PDF)
  4. Yudai Niwa, Hajime Kajita, Naoya Koizumi, and Takeshi Naemura. 2018. GoThro: optical transfer of camera viewpoint using retro-transmissive optical system. In SA \'18 SIGGRAPH Asia 2018 Posters. ACM, New York, USA, Article No. 59, 2 pages. DOI=https://doi.org/10.1145/3283289.3283317 (PDF)
  5. Kei Tsuchiya, Ayaka Sano, and Naoya Koizumi. 2018. Interaction system with mid-air CG character that has own eyes. In SA \'18 SIGGRAPH Asia 2018 Posters. ACM, New York, USA, Article No. 79, 2 pages. DOI=https://doi.org/ 10.1145/3283289.3283318 (PDF)
  6. Hiroki Yamamoto, Hajime Kajita, Hanyuool Kim, Naoya Koizumi, and Takeshi Naemura. 2015. Mid-air plus: a 2.5 D cross-sectional mid-air display with transparency control. In ACM SIGGRAPH 2015 Posters (SIGGRAPH \'15). ACM, New York, NY, USA, , Article 78 , 1 pages. DOI=http://dx.doi.org/10.1145/2787626.2792605 (PDF)
  7. Hajime Kajita, Naoya Koizumi, and Takeshi Naemura. 2015. OpaqueLusion: opaque mid-air images using dynamic mask for occlusion expression. In ACM SIGGRAPH 2015 Posters (SIGGRAPH \'15). ACM, New York, NY, USA, , Article 81 , 1 pages. DOI=http://dx.doi.org/10.1145/2787626.2787639
  8. Hanyuool Kim, Hiroki Yamamoto, Naoya Koizumi, Satoshi Maekawa, and Takeshi Naemura. 2015. HoVerTable: Dual-sided Vertical Mid-air Images on Horizontal Tabletop Display. InProceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA \'15). ACM, New York, NY, USA, 1115-1120. DOI=http://doi.acm.org/10.1145/2702613.2732699 ( pdf )
  9. Yuji Uema, Naoya Koizumi, S. W. Chang, Kouta Minamizawa, Maki Sugimoto and Masahiko Inami, Optical camouflage III: Auto-stereoscopic and multiple-view display system using retro-reflective projection technology, 2012 IEEE Virtual Reality Workshops (VRW), Costa Mesa, CA, 2012, pp. 57-58. DOI: 10.1109/VR.2012.6180880 https://ieeexplore.ieee.org/document/6180880 ( PDF )

Award

  1. Interactive Presentation Award (popular vote), IPSJ INTERACTION 2021, 2021.03.10(web, PDF)(3/58)
  2. Best Short Paper ー Runner UP (ACM VRST 2019, 2019.11.13 ) ( web )
  3. Good Design Award (Japan Institute of Design Promotion, 2019.10.15) ( web )
  4. MVE Award(Technical Group on Media Experience and Virtual Environment, The Institute of Electronics, Information and Communication Engineers, 2019.03.25)( web )(1/18 )
  5. Interactive Presentation Award (popular vote), IPSJ INTERACTION 2019, 2019.03.08. (web)( 3/68 )
  6. Interactive Presentation Award(PC Recommendation)( IPSJ INTERACTION 2019, 2019.03.08)(web)( 7/215 )
  7. Asia Digital Art Award FUKUOKA, General Category Entertainment, Finalists\' Awards, 2018 Asia Digital Art Award Executive Committee, 2018.12.05 ( web )
  8. Innovative Technologies 2018 (FairLift), DCAJ, 2018.08.28 ( web )
  9. Interactive Presentation Award( IPSJ INTERACTION 2018, 2018.03.07)(web)
  10. Innovative Technologies+ 2017 (GoThro), Ministry of Economy, Trade and Industry, 2017.9.07. (webJJP, METI, pdf)
  11. Innovative Technologies+ 2017 (Clothcreen), Ministry of Economy, Trade and Industry, 2017.9.07. (web, METI, pdf)
  12. MVE Award (Technical Group on Media Experience and Virtual Environment, The Institute of Electronics, Information and Communication Engineers, 2017.01.20 ) (web)
  13. Best Showcase Award (ACM ACE2016, 2016.11.12 ) (web)
  14. Best Demo Award(ACM Interactive Tabletop and Surface 2015, 2015.11.17)(jpg)
  15. Innovative Technologies 2015 (EnchanTable), Ministry of Economy, Trade and Industry, 2015.9.10. (web, pdf)(as Naemura Lab) (as Naemura Lab)
  16. FIT Funai Best Paper Award, IPSJ, 2015.09.16. (web, pdf)
  17. Interactive Presentation Award, IPSJ INTERACTION 2015, 2015.03.07. (web, pdf)
  18. VRSJ Outstanding Award,The Virtual Reality Society of Japan, 2014.09.18. (web)
  19. Innovative Technologies 2014 (Inkantatory Paper), Ministry of Economy, Trade and Industry, 2014.9.10. (web, pdf) (as Naemura Lab)
  20. Innovative Technologies 2012 Special Award Industry devision, (Transparent Prius), Ministry of Economy, Trade and Industry, 2012.10.25) (web) (as KMD member)
  21. Innovative Technologies 2012 (Transparent Prius) (Ministry of Economy, Trade and Industry) (web) (as KMD member)
  22. Next Generation Award, The Society of Art and Science, Entertainment Computing 2010, 2010.10.22 (DIVA24号)
  23. Excellent Paper Commendations (Advances in Computer Entertainment Technology 2005)
  24. Naoya Koizumi. Hatakeyama Award(The Japan Society of Mechanical Engineers, 2003)

Book

  1. Takeshi Naemura, Yasuaki Kakehi, Shunsuke Yoshida, Tomoko Hashida, Naoya Koizumi, Shogo Fukushima. Inter-Personal Displays: Augmenting the Physical World Where People Get Together. Human-Harmonized Information Technology, Volume 2: Horizontal Expansionm, 176-196, Springer Japan, https://doi.org/10.1007/978-4-431-56535-2_6 2017.04.21. ( web )

Talk

  1. Naoya Koizumi. Merging computer graphics into real world using mid-air imaging technology. International Conference on 3D Systems & Applications 2018. ( web )