Conference | 国際会議

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FULL PUBLICATION LIST

国際会議 | International Conference (Refereed)

Oral Presentation

  1. Kei Tsuchiya and Naoya Koizumi. An Optical Design for Avatar-User Co-axial Viewpoint Telepresence. In Proceedings of 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp.108-116 IEEE, 2020. DOI 10.1109/VR46266.2020.00-75. (PDF)

  2. Ayaka Sano and Naoya Koizumi. 2019. Portable Mid-air Imaging Optical System on Glossy Surface. In 25th ACM Symposium on Virtual Reality Software and Technology (VRST \'19),. ACM, New York, NY, USA, Article 27, 5 pages. DOI: https://doi.org/10.1145/3359996.3364255 (PDF)【Best Short Paper - Runner Up】

  3. Yu Matsuura and Naoya Koizumi. 2018. Scoopirit: A Method of Scooping Mid-Air Images on Water Surface. In Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces (ISS \'18). ACM, New York, NY, USA, 227-235. DOI: https://doi.org/10.1145/3279778.3279796 (ISS2018)(PDF)

  4. Ayaka Sano, Naoya Koizumi. Mid-air image technique for architecture in public space. In IS&T International Symposium on Electronic Imaging 2018, Stereoscopic Displays and Applications XXⅨ, pp. 111-1-111-9(9), 2018. (EI2018)(PDF)(IS&T)

  5. Kohei Ikeda, Naoya KOIZUMI, Takeshi Naemura. FunCushion: Fabricating Functional Cushion Interfaces with Fluorescent-pattern Displays. In Proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, pp.470-487, 2017. (ACE2017) (PDF)(Springer).

  6. Naoya Koizumi. 2017. Sunny Day Display: Mid-air Image Formed by Solar Light. In Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces (ISS \'17). ACM, New York, NY, USA, 126-131. DOI: https://doi.org/10.1145/3132272.3134137 (PDF)

  7. Hajime Kajita, Naoya Koizumi, and Takeshi Naemura. 2016. SkyAnchor: Optical Design for Anchoring Mid-air Images onto Physical Objects. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (UIST \'16). ACM, New York, NY, USA, 415-423. DOI: http://dx.doi.org/10.1145/2984511.2984589

  8. Naoya Koizumi, Yuki Hashimoto, and Takeshi Naemura. 2014. A design method to surface of Japanese lacquer by UV projection for diy fabrication. In Proceedings of the 11th Conference on Advances in Computer Entertainment Technology (ACE \'14). ACM, New York, NY, USA, , Article 21 , 5 pages. DOI=http://dx.doi.org/10.1145/2663806.2663827 (PDF)

  9. Naoya Koizumi, Maki Sugimoto, Naohisa Nagaya, Masahiko Inami, and Masahiro Furukawa. 2012. Stop motion goggle: augmented visual perception by subtraction method using high speed liquid crystal. In Proceedings of the 3rd Augmented Human International Conference (AH \'12). ACM, New York, NY, USA, , Article 14 , 7 pages. DOI=http://dx.doi.org/10.1145/2160125.2160139, PDF

  10. Naoya Koizumi, Hidekazu Tanaka, Yuji Uema, and Masahiko Inami. 2011. Chewing jockey: augmented food texture by using sound based on the cross-modal effect. In Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (ACE \'11). ACM, New York, NY, USA, , Article 21 , 4 pages. DOI=http://dx.doi.org/10.1145/2071423.2071449 ( ノーヴァ・デ・リスボン大学 リスボン ポルトガル ), November 10, 2011
    PDF

  11. Naoya Koizumi, Kentaro Yasu, Angela Liu, Maki Sugimoto, Masahiko Inami, Animated Paper: A Moving Prototyping Toys, ACE2010(7th International Conference on Advances in Computer Entertainment Technology, Taiwan, Novermber 17-19, 2010
    PDF

  12. Toshinari Nakamura, Noriyoshi Shimizu, Naoya Koizumi, Maki Sugimoto, Hideaki Nii, Dairoku Sekiguchi, Masahiko Inami, RUI for Home Appliances, Proceedings CD-ROM of Symposium on Virtual and Augmented Reality 2007, May.2007. (PDF)

  13. Noriyoshi Shimizu, Naoya Koizumi, Maki Sugimoto, Hideaki Nii, Dairoku Sekiguchi, and Masahiko Inami. 2005. Teddy-bear based robotic user interface. In Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology (ACE '05). Association for Computing Machinery, New York, NY, USA, 75–82. DOI:https://doi.org/10.1145/1178477.1178487
    【Excellent Paper Commendations】

展示 | Demonstration (Refereed)

  1. Ayami Hoshi, Shunji Kiuchi, and Naoya Koizumi. 2021. PicPop: A pop-up picture book comprising mid-air images. Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, Article 177, 1–4. DOI:https://doi.org/10.1145/3411763.3451539 (PDF)

  2. Kei Tsuchiya and Naoya Koizumi. 2019. Levitar: Real Space Interaction through Mid-Air CG Avatar. In SIGGRAPH Asia 2019 Emerging Technologies (SA \'19). ACM, New York, NY, USA, 25-26. DOI: https://doi.org/10.1145/3355049.3360539 (PDF)

  3. Ayaka Sano and Naoya Koizumi. 2019. PortOn: Portable mid-air imaging optical system on glossy materials. In SIGGRAPH Asia 2019 Emerging Technologies (SA \'19). ACM, New York, NY, USA, 38-39. DOI: https://doi.org/10.1145/3355049.3360527 (PDF)

  4. Yu Matsuura and Naoya Koizumi. 2018. Fairlift: interaction with mid-air images on water surface. In ACM SIGGRAPH 2018 Emerging Technologies (SIGGRAPH \'18). ACM, New York, NY, USA, Article 6, 2 pages.DOI:https://dl.acm.org/citation.cfm?doid=3214907.3214919 (pdf)

  5. Yui Osato and Naoya Koizumi. 2018. Charrot: Pseudo-haptics with Mid-air CG Character and Small Robot. In VRIC\'18 Proceedings of the Virtual Reality International Conference - Laval Virtual. ACM, Laval, France, Article 18, 5pages. DOI: https://doi.org/10.1145/3234253.3234307(pdf)

  6. Hajime Kajita, Naoya Koizumi, and Takeshi Naemura. 2016. Skyanchor: no latency anchoring of mid-air images onto real objects. In SIGGRAPH ASIA 2016 Emerging Technologies (SA \'16). ACM, New York, NY, USA, , Article 12 , 2 pages. DOI: https://doi.org/10.1145/2988240.2988248pdf

  7. Naoya Koizumi and Takeshi Naemura. 2016. Passive Mid-air Display. In Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology (ACE2016). ACM, New York, NY, USA, , Article 39 , 6 pages. DOI: https://doi.org/10.1145/3001773.3001812. 【Best Showcase Award】pdf

  8. Hajime Katsumoto, Hajime Kajita, Naoya Koizumi, and Takeshi Naemura. 2016. HoVerTable PONG: Playing Face-to-face Game on Horizontal Tabletop with Moving Vertical Mid-air Image. In Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology (ACE2016). ACM, New York, NY, USA, Article 50, 6 pages. DOI: https://doi.org/10.1145/3001773.3001820 ( pdf)

  9. Hiroki Yamamoto, Hajime Kajita, Naoya Koizumi, and Takeshi Naemura. 2015. EnchanTable: Displaying a Vertically Standing Mid-air Image on a Table Surface using Reflection. In Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces (ITS \'15). ACM, New York, NY, USA, 397-400. DOI=http://dx.doi.org/10.1145/2817721.2823476 ( pdf )【Best Demo Award】

  10. Takahiro Tsujii, Naoya Koizumi, and Takeshi Naemura. 2014. Inkantatory paper: dynamically color-changing prints with multiple functional inks. In Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology (UIST\'14 Adjunct). ACM, New York, NY, USA, 39-40. DOI=http://dx.doi.org/10.1145/2658779.2659103 ( pdf )

  11. Daniel Saakes, Masahiko Inami, Takeo Igarashi, Naoya Koizumi, and Ramesh Raskar. 2012. Shader printer. In ACM SIGGRAPH 2012 Emerging Technologies (SIGGRAPH \'12). ACM, New York, NY, USA, , Article 18 , 1 pages. DOI=http://dx.doi.org/10.1145/2343456.2343474 ( pdf )

  12. Hidekazu Tanaka, Naoya Koizumi, Yuji Uema, and Masahiko Inami. 2011. Chewing jockey: augmented food texture by using sound based on the cross-modal effect. In SIGGRAPH Asia 2011 Emerging Technologies (SA \'11). ACM, New York, NY, USA, , Article 18 , 1 pages. DOI=http://dx.doi.org/10.1145/2073370.207338 ( pdf )

  13. Daniel Saakes, Kevin Chiu, Tyler Hutchison, Biyeun M. Buczyk, Naoya Koizumi, Masahiko Inami, and Ramesh Raskar. 2010. Slow display. In ACM SIGGRAPH 2010 Emerging Technologies(SIGGRAPH \'10). ACM, New York, NY, USA, , Article 22 , 1 pages. DOI=http://dx.doi.org/10.1145/1836821.1836843

  14. Naoya Koizumi, Kentaro Yasu, Angela Liu, Maki Sugimoto, and Masahiko Inami. 2010. Animated paper: a moving prototyping platform. In Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology (UIST \'10). ACM, New York, NY, USA, 389-390. DOI=10.1145/1866218.1866234 http://doi.acm.org/10.1145/1866218.1866234

  15. Noriyoshi Shimizu, Naoya Koizumi, Maki Sugimoto, Hideaki Nii, Dairoku Sekiguchi, and Masahiko Inami. 2005. Teddy-bear based robotic user interface for interactive entertainment. In Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology (ACE \'05). ACM, New York, NY, USA, 389-390. DOI=http://dx.doi.org/10.1145/1178477.1178564 (Jun. 2005)

ポスター発表 | Poster (Refereed)

  1. Shunji Kiuchi and Naoya Koizumi. Micro-mirror array-plates simulation using ray tracing for mid-air imaging. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 769-770, doi: 10.1109/VRW50115.2020.00235, 2020. (PDF)
  2. Yui Osato and Naoya Koizurni. 2019. Optical System That Forms a Mid-Air Image Moving at High Speed in the Depth Direction," 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 1112-1113, 10.1109/VR.2019.8798235. (PDF)
  3. Yudai Niwa, Hajime Kajita, Naoya Koizumi, and Takeshi Naemura. 2018. GoThro: optical transfer of camera viewpoint using retro-transmissive optical system. In SA \'18 SIGGRAPH Asia 2018 Posters. ACM, New York, USA, Article No. 59, 2 pages. DOI=https://doi.org/10.1145/3283289.3283317 (PDF)
  4. Kei Tsuchiya, Ayaka Sano, and Naoya Koizumi. 2018. Interaction system with mid-air CG character that has own eyes. In SA \'18 SIGGRAPH Asia 2018 Posters. ACM, New York, USA, Article No. 79, 2 pages. DOI=https://doi.org/ 10.1145/3283289.3283318 (PDF)
  5. Hiroki Yamamoto, Hajime Kajita, Hanyuool Kim, Naoya Koizumi, and Takeshi Naemura. 2015. Mid-air plus: a 2.5 D cross-sectional mid-air display with transparency control. In ACM SIGGRAPH 2015 Posters (SIGGRAPH \'15). ACM, New York, NY, USA, , Article 78 , 1 pages. DOI=http://dx.doi.org/10.1145/2787626.2792605 (PDF)
  6. Hajime Kajita, Naoya Koizumi, and Takeshi Naemura. 2015. OpaqueLusion: opaque mid-air images using dynamic mask for occlusion expression. In ACM SIGGRAPH 2015 Posters (SIGGRAPH \'15). ACM, New York, NY, USA, , Article 81 , 1 pages. DOI=http://dx.doi.org/10.1145/2787626.2787639
  7. Hanyuool Kim, Hiroki Yamamoto, Naoya Koizumi, Satoshi Maekawa, and Takeshi Naemura. 2015. HoVerTable: Dual-sided Vertical Mid-air Images on Horizontal Tabletop Display. InProceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA \'15). ACM, New York, NY, USA, 1115-1120. DOI=http://doi.acm.org/10.1145/2702613.2732699 ( pdf )
  8. Yuji Uema, Naoya Koizumi, S. W. Chang, Kouta Minamizawa, Maki Sugimoto and Masahiko Inami, Optical camouflage III: Auto-stereoscopic and multiple-view display system using retro-reflective projection technology, 2012 IEEE Virtual Reality Workshops (VRW), Costa Mesa, CA, 2012, pp. 57-58. DOI: 10.1109/VR.2012.6180880 https://ieeexplore.ieee.org/document/6180880 ( PDF )